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Where Winds Meet heads into an ‘Eastern Steampunk’ world with Hidden Mountain

by Paul McNally Last Updated July 16, 2026 Read Review 
 
 
 
 
 
 
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Where Winds Meet heads into an ‘Eastern Steampunk’ world with Hidden Mountain
by Paul McNally Last Updated July 16, 2026
  • Read Review

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Where Winds Meet is preparing to enter its 2.0 era with the launch of the Hidden Mountain expansion on July 23, introducing a vast new region filled with ancient machinery, floating cities, new weapons, and mechanical bosses.

Developer Everstone Studio describes Hidden Mountain as an “Eastern Steampunk” playground inspired by the Mohist tradition of engineering and invention. The expansion’s new map stretches across underwater caverns, underground palaces, mountain peaks, and cities suspended high above the clouds.

Where Winds Meet heads into an ‘Eastern Steampunk’ world with Hidden Mountain

Rather than functioning as a flat open-world area, Hidden Mountain has been designed around vertical exploration. Players will be able to use Lightness Skills, climbing, gliding, and new mechanical vehicles to travel between its different elevations.

Waterfalls, caves, cliffs, and concealed areas will all be explorable, while the region itself has apparently been constructed as one enormous mechanism containing hundreds of interconnected devices.

Players can build custom vehicles and machinery

One of the expansion’s biggest additions is a new mechanical crafting system that allows players to assemble their own contraptions.

Components can be combined to create machines and custom vehicles, which can then be used to solve puzzles, reach inaccessible locations, and open alternative routes through the environment.

Hidden Mountain will also introduce the Mohist Hill Sect, the game’s first faction built specifically around construction and engineering. Joining the sect will provide access to unique bonuses designed to improve a player’s building and mechanical crafting abilities.

Combat is also expanding with the arrival of the Gauntlet Discipline. This new fighting style focuses on aggressive close-range attacks, rapid combinations, and powerful bursts of damage intended to break through enemy defences.

New bosses will make extensive use of the expansion’s clockwork theme. Some encounters will require players to manipulate environmental mechanisms during battle, while others will focus on relentless attacks, mechanical weapons, and poisoned blades.

Where Winds Meet is getting ray tracing and visual upgrades

The Hidden Mountain update will also bring a range of technical improvements to Where Winds Meet.

Everstone says its updated wind system will create more detailed environmental audio as gusts move through the mountain’s valleys and canyons. Rock surfaces have also been reworked to show the effects of erosion caused by water, wind, and time.

A new lighting and ray-tracing system will be introduced alongside the expansion, with the aim of producing more realistic illumination across Hidden Mountain’s caves, palaces, machinery, and floating settlements.

Where Winds Meet’s Hidden Mountain expansion will launch on July 23, marking the beginning of what the developer is calling Where Winds Meet 2.0.

About the Author

Paul McNally has been a prominent games journalist since the 1990s, spending over a decade editing top-selling magazines and websites.

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